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Necromancer Skills

Most of the necromancer's skills are pretty worthless, as you'll see.  In this section I'll discuss every single skill the necro has, and why you should or shouldn't use it.

Summoning Spells

Raise Skeleton - In the long run, skeletons are worthless.  In the harder difficulty levels they simply can't stand up to the enemies, no matter how many Skeleton Mastery points you have.  If you're planning on taking your necro far beyond level 30 and into the harder difficulty levels, don't put more than 3 points into Raise Skeleton.  

Raise Skeleton Mage - Like the above, these guys are worthless in the long run.  Don't raise more than 2 skeleton mages, instead focus your points into the next skill...

Skeleton Mastery - You should crank as many points as you can into this.  This affects not only your skeletons and skeleton mages, but it helps your Revives as well.  It increases attack damage and hit points.  Revives are very important, see below.

Revive - Although you don't get revives until you hit level 30, they are the most important minions you will get.  This is because this skill revives dead enemies and increases their attack and life by a percentage.  The percentage part is important because as your enemies grow stronger, so do your revives.  They can grow infinitely strong all the way to the end of the Hell difficulty.  You don't want them to be too weak, so don't make more than 5 until you've put the maximum number of points (20) into Skeleton Mastery.

Earth Golem - This is your first golem.  He doesn't do much damage but he's got more hit points than your or any skeleton.  He attracts more attention from enemies than the skeletons so he'll take most of the pounding.  Don't put more than 2 points here, as he'll be outdated quickly by more powerful golems.  If he's too weak, put an extra point or two into Golem Mastery.

Blood Golem - Your second golem on the tree, this one has a special ability: it steals life as it attacks, healing itself and you.  The downside is that you'll take some of the damage he takes.  However, this is almost unnoticeable as he gives you more life than he makes you lose.  A good golem, put about 4 points here because you'll be dependent on him until level 30 because your next golem sucks...

Iron Golem - Your third and most useless golem.  You can only make Iron Golems from metal objects.  Their attack damage is low and doesn't get higher.  Their selling point is that they return damage.  The problem is that the Iron Maiden curse does the same thing, so any golem will have this ability if you cast it.  Returning damage is more fully explained in Iron Maiden under Curses.

Fire Golem - Your fourth, final and best golem.  The fire golem doesn't take fire damage, instead it heals him.  He also does a small amount of fire damage to any enemies within a certain range of him.  Great golem, put as many points as you want into him.

Golem Mastery - You can put points into Golem mastery and skeleton mastery... you don't have to choose one.  This increases the speed and life of your golems.  Don't put too many points here, as you want to focus more on skeleton mastery for those revives.  But put in at least one because it leads to Summon Resist on the skill tree, which is important.

Summon Resist - This increases the resistances your minions have against Poison, Fire, Cold and Lightning damage.  Good for the harder difficulty levels where enemies do a lot of damage like with those.

                                                                                                                                                                                                                                                                                                           
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